Big News - "Project Nile" 3ds Max Eporter Plugin

Project Nile is still in research mode. I should have assumed it would make it’s way onto this forum.

Project Nile is focused on workflow into UE4. It isn’t one thing, it is many things. The picture shows moving data via a one-click workflow of an entire scene (cameras, materials, lights, instances, pivots, etc.) into UE4. It already works, that is not a mockup image. I think that was originally a rendered test scene that we brought over with a single import step.

This is not the entire story. Watch for sneak peeks as we move forwards. You’ll see more at EUE in Utrecht, on our upcoming webinar (6/20) and Mundos Digitales.