Big News - "Project Nile" 3ds Max Eporter Plugin

I work on design laboratories too. As I have many repetitive elements, and many many design options I’m converting all of them to Unreal Assets, with common pivot point in Revit and 3dSMax replicas. First I design in Revit. Then, in 3DSMax, I copypaste assets tranforms from 3ds to UE4, then replacing with converted static meshes in my libray. The only things to unwrap and export every time are architectural elements (walls, floors, ceilings…) I’m thinking on having doors and windows assets in UE4.