Big News - "Project Nile" 3ds Max Eporter Plugin

Thank you Ken! Your intervention has been clarifier.
We look forward to more news from Mundos Digitales and to seeing the plugin at work in a near future.
Personally I would like one of the plugin features to recognize the resolution of the second map channel (3ds max) and import it directly into the lightmap resolution of the static mesh setting. It would save a lot of time in importing new assets like walls, floors and ceilings.