Hi there, I would like to drive a bicycle on the Unreal 5. I have create my bicycle on the 3ds max with 4 bones (body, steering, front wheel, back wheel) I have plenty of issues but lets start with the collisions and bones system.
My bicycle looks like this in normal conditions
but when I added physics push play button the model becomes wired and the wheels are out of position:
The physics asset with collision bodies looks like this
What might be the problem?