Best Way to Use a Blueprint with Static Meshes and a Level Variant Set Across Multiple Levels?

I’m wondering if this is the wrong approach or if it’s simply because most users don’t commonly use the Level Variant Manager.

Since I couldn’t find a way to rebind in Blueprint contruction script the Level Variant Manager to the CAR_BP across multiple levels, I ended up creating two separate Level Variant Managers—one for each environment/level. It feels like a workaround rather than the right solution, but at least it works for now.