Best way to teleport players to different locations with a portal

Hi there, Swallie

While in SP you can move pretty much whatever you want, in MP any controller can only interact with objects it has authority over. For more in-depth explanation you can read Actor Role and Remote Role in UE

For how you should fix that:

  1. Call an RPC from an owned actor - in your case that would be either the possessed character or the player controller.
  2. That call should call your “Change location function” which would be executed no the server.
  3. In order to get the result back to the observing clients you should rely on replication so all involved objects should be replicated.

Don’t be intimidated by the C++ code in there. RPCs are easily done in BP like this: