Best way to optimise a dismemberment system?

Be careful with scaling. It will/can screw with movement.

Mesh merge is actually pretty performant. Fortnite uses it for character cosmetics. If I’m remembering correctly.

You can do nubs etc, just a lot more modular pieces. Thus why I said you need to whiteboard each character. Whiteboarding is simply mapping it out in detail. Full scope, think through everything before you start generating your modules.