Dont think it is a “use your head” thingy Of course they don’t have a body till you put something into them, but I already had a static mesh in them, so I just kind of expect the actor to have the physics velocity instead of the static mesh having it, since I see the actor as the actual object and the StaticMesh just being part of it. Since if i’d have 2 static meshes both with physics that would move differently, where would that place the actor, and such xD But it might also relate to the StaticMesh being the root object
Well it works for now~