Best way to make a death animation?

Playing a death sequence or cinematic can be a tough one. You can see most AAA games just make the camera static upon death like dark souls (for eg.).

The issue that you might have with this idea of playing the sequence upon death is clipping. Because the player’s position in the game is not always perfect to play the sequence unless you force the player to do so.

Contemplate this idea if you still want to use it, then there’s a way you could do it. You can use the sequence components inside your actor class. You can read this documentation. Keep in mind that this is still in experimental stage.

Hope it helps.

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