What you did alteady, except make multiple FBX based on whatever you wanted instead of just a single master one.
If you import an fbx, normally all its separate meshes are created as usassets within the folder you imported.
Levarage that.
What you did alteady, except make multiple FBX based on whatever you wanted instead of just a single master one.
If you import an fbx, normally all its separate meshes are created as usassets within the folder you imported.
Levarage that.