What I am trying to do is import a static mesh (which will only be used for collisions) that is hollow (like a pipe, or an indoor enclosed arena like what you see in the game Rocket League), and make it work for online gameplay, but I just can’t figure it out.
I have attempted to do the following:
- Simply import a mesh with inverse normals. The result is that it has a fairly nice collision mesh, but it doesn’t match the mesh’s details and cuts out very important details.
- Import the same mesh but turn off “Only One UCX Per Hull”. This results in collisions similar to what I am going for, but they do not seem to be the most stable (the physics can sometimes randomly hit very high velocities or hit a bump that doesn’t seem to be there). Additionally, some extra collision meshes seem to fly outwards from the mesh, meaning that you cannot go around the mesh.
- Import the mesh but within a container in hopes of stabilizing the collisions. The only noticeable effect is the container has near perfect collisions, but it was just a simple box.
I feel that knowing how to have multiple UCX meshes in one file would probably help, but no matter how much I search I cannot find documentation or a good tutorial on how to do this.
I am using Blender 2.75.