Just want to mention that if you have many “coins” ( for example > 10 000) at once as separate BPs and they are moving its better to have one BP that will generate them as instances of InstanceStaticMeshComponent or Hierarchical ISMC.
Just want to mention that if you have many “coins” ( for example > 10 000) at once as separate BPs and they are moving its better to have one BP that will generate them as instances of InstanceStaticMeshComponent or Hierarchical ISMC.