Best way to collect actor data for a UI map

Appreciate the response. Diving into the actual mechanics of collection data from actors in world partition worlds a bit, I’m having trouble finding a good way to do this. Currently I have a commandlet that derives from UWorldPartitionBuilder and I’m using the FWorldPartitionHelpers::ForEachActorWithLoading to traverse over all of the actors in the world. However, this doesn’t load actors in level instances, just the level instance actors themselves. How would I go about getting the level instances loaded as well?