I was trying to make animated sails for a while. Animation should include fold/unfold, wind depended animations. And ofcourse is should look good and smouth. I’m curiuous what will be the best way to do it : static mesh/ skeletal mesh/ (maybe cloth system)/or maybe some other way ?
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is to use sail as static mesh and try to do some kinda deforms animation inside of unreal. Is this approach have sense at all?
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make skeleton in blender and make both wind and fold/unfold animations. But it doesn’t sound good to me (maybe I’m wrong). You know, what bones sail could have? that is silly
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cloth system is good in wind depend animations, but I didn’t find a way to do fold/unfold. I tried combine cloth together with skeleton animations - it break the mesh :
maybe I’m wrong, but it seems to me, that cloth system can’t work properly together with skeleton animation. Is there any way of making fold/unfold with cloth system?
Any other ideas? suggestions?
Will be glad for yours opinions