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Best way for associating Weapon and Ammo?
Development
Pipeline & Plugins
Editor Scripting
fire
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weapon-system
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inventory
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unreal-engine
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question
anonymous_user_357b6e5a
(anonymous_user_357b6e5a)
April 17, 2016, 10:09pm
7
bool Compatible = *(Weapon->AmmoPrimary) == Ammo->GetClass();
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