I think the main question I’ve had as I learn Lyra is whether it’s the right tool for prototyping, or if it’s more like a framework you rebuild/refactor your gameplay in once you know exactly what you need to make?
I realize it will get less frustrating with practice, but even once I know all there is to know, is the opportunity cost of iterating on this workflow actually worth it for small-to-moderate scope projects? You know, things that aren’t long-maintenance live-service multiplayer games.
To do things The Lyra Way I’m finding there is a lot of boilerplate effort to invest, dozens of assets and classes and references and chains of events that I’m required (or at least strongly encouraged) to set up, all to do something very simple like adding an input binding that Does A Thing perhaps with a callback of some kind, or add a new weapon that has special functionality.