Best practices to build upon Lyra

I have been checking out Lyra for a couple of days and I was thinking it would be better to have my own C++ project with the LyraGame and LyraEditor source files to extend from, then build upon that, but it seems like the gameplay tags require to load assets from the Lyra Modules so you have to add those modules, only to find out that if you do you go down a rabbit hole having to setup the asset manager from Lyra, some config files, etc. I’m about to dive into using the plugins to make my own game but I do wonder what the best path would be.

If I end up extending the Lyra Project files I’ll make sure to share that with the community. Also a shoutout to @xi57 for documenting the setup using plugins, thanks for making my life easier :slight_smile:

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