I like many have a game that I’ve been working on in ue4 & like many I used the shootergame example from ue4.
I have managed to get lyragame animations working in shootergame with all the functionality I need. However, the upper body isn’t blending the way it does in Lyra.
Migrating the animbp directly seemed to break it so I reassigned the the animbp baseclass to the default anim state before migrating, then copied lyracharactermovement & lyraanimstate to my c++ project & made the necessary code changes then reassigned lyraanimstate as base class.
Obviously you need to create calls to your functions such as aiming, firing ect.
Does anyone know anything about the upper body blending ?