Best p4Ignore for Populating Perforce with UE4 Engine Source?

Hey, there are a few detailed ones available online but I generally just mark the temp and source files for a project to be ignored like this.

# Ignore all Intermediate and Saved directories
*/Intermediate/*
*/Saved/*
*/DerivedDataCache/*
*/Build/*

#Ignore resource files

*/obj/*
*/fbx/*
*/psd/*
*/tga/*

For the engine build you can add a few more

# Ignore root Visual Studio solution files. We do check in some sln files in subdirectories, so only ignore
# the ones found in the root.
/*.sln
/.p4sync.txt

# Ignore all Visual Studio temp files.
*.suo
*.opensdf
*.sdf
/Engine/DerivedDataCache/*
**/DerivedDataCache/Boot.ddc
**/DerivedDataCache/**/*.udd

# Ignore all Intermediate and Saved directories
*/Intermediate/*
*/Saved/*
# Ignore UBT's configuration.xml
Engine/Programs/UnrealBuildTool/*
*.uatbuildrecord

# Ignore built binaries and temporary build files
*/obj/*
*.csprojAssemblyReference.cache

# Ignore UBT's log output files
/Engine/Programs/UnrealBuildTool/*.txt

# Ignore Python cached files
*.pyc
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