Best method for universal animation/timeline/matinee skipping?

Hey PenguinTD thanks for the input. Yeah I kinda figured I would have to use the matinee/timeline play/pause/set time features in some way. I just wasn’t sure what the best method for doing so would be. There are a couple “vehicles” in the game. They’re more like rides actually in that you can’t control where they go. I’ll probably just attach my player character to the animated object, that way when it skips to the end the player will just go along with it.

In this game there should never be more than one thing animating at a time. I was thinking that maybe when something animates it could have it set a variable in my player character blueprint, something like an Actor variable called “Currently Animating Actor”. Then when you press the spacebar have it fire off the “Skip Animation” event in that actor. This is the best thing I’ve come up with so far anyway.