Thanks for all of the suggestions! Looking at it now, 2000+ bricks is probably a bit much. Unfortunately the player will be very close to this structure and even scaling it, so LOD’s and basic normal maps won’t cut it. I really DarthViper107’s idea though, making individual 512x512 textures on very low poly bricks and then baking a normal map onto them and constructing them in batched instances could definitely get the job done. I think I’ll try the entire thing normal mapped first though, that is certainly the easiest solution, I’m just afraid I’ll lose that physical “bumpiness” as normals maps obviously don’t truly affect geometry.