Not yet, at least not in Blueprints. But there will be in 4.8. Stay tuned.
In C++ it’s the usual way - derive from BTTask_MoveTo
and instead of using AcceptableRadius
call a function on your AI.
Cheers,
–mieszko
Not yet, at least not in Blueprints. But there will be in 4.8. Stay tuned.
In C++ it’s the usual way - derive from BTTask_MoveTo
and instead of using AcceptableRadius
call a function on your AI.
Cheers,
–mieszko