[Behavior_Tree Question] AI jump with only Blueprints

Thanks ^^

I have some piece of ideia…check to see if player have ground with a trace…if not…use a another trace to check if have something near to jump…get the vector lenght of the distance…but how input this value to Launch Character and direction…trying to not exaggerate in the impulse force for the AI bot land with safety is a task to complete!