Behavior Tree ignoring Node

Do the sub trees end in tasks?

Yes they do:

Perhaps the move to in BT_Relaxed fails because the character can’t get a valid location?

It should be getting the location in BTT_FindRandomLoaction. Give me a second I will show it to you.

The move to was probably the problem. Made a custom one.

It needs to fail the left tree once the character gets to location (± a radius)
Otherwise the tree never exits.

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Hey, that worked! Thank you for putting in all of that effort!

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