Behavior Tree "Gotchas"

This definitely seems to be an issue introduced with 4.25.

I’m currently working on a blueprint-only project, and since updating to the 4.25 release today we are experiencing a crash whenever closing out of the game:


Assertion failed: BlackboardDataToComponentsMap.FindPair(&BlackboardData, &BlackboardComp) == nullptr 

This is the only thread I can find discussing this issue, and we’re not sure how to proceed, still looking for a blueprint workaround at the moment.