Behavior Tree Documentation

One of many features that makes UE4… Awesome! After, working extensively with B.R.A.I.N.S: Behavior Tree AI Plugin powered by Kismet (UE3), I’ve had strong urges to use BTs beyond Bot AI. Behavior Tree Nodes: Selector, Sequencer, Parallel, and Decorator are great way to organize logic visually. I can imagine using them to manage logic throughout an entire UE4 Game App, sort of a BT-driven Architecture. Is there a Blueprint equivalent of the BT Nodes available?

Your channel is amazing, thank your very much for AI-BT series! I’ve tried to understand BT during last UE4 Jam, but it was hard to grasp concept without any experience and additional knowledge, your videos are extremely helpful!

Thanks, I’m glad you are finding it helpful. Its good to see more people doing AI work. Its so much fun!