BeginPlay/PostInitComponents for a component

this works for me :slight_smile:

header:


virtual void InitializeComponent() override;

body:


//constuctor
USomeComponent::USomeComponent()
{
	bWantsInitializeComponent = true;
}

void USomeComponentComponent::InitializeComponent()
{
	Super::InitializeComponent();
	// your code
}

all hail component-centric code!

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