begin overlap how to limit


Hello everyone, I encountered such a problem. I made a projectile that interacts with the character, when it hits him, 1 life point is spent, but when I create 2 projectiles and they shoot at the character, then a lot of lives are spent. How can I make the overlap work only once on 1 object? Thanks in advance.

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OnOnce node :slight_smile:

Mind you, that code looks like it’s in the player. Then it won’t help… Would work great in the projectile.

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Thank you

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