Hello everyone, I encountered such a problem. I made a projectile that interacts with the character, when it hits him, 1 life point is spent, but when I create 2 projectiles and they shoot at the character, then a lot of lives are spent. How can I make the overlap work only once on 1 object? Thanks in advance.
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OnOnce node
Mind you, that code looks like itβs in the player. Then it wonβt helpβ¦ Would work great in the projectile.
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Thank you
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