I’m posting this in the forum because I would like to hear other opinions on this. In a classic beat em up style game, how do you think the enemies moved toward and around the player?
From what I can tell, most BEU games seem to have the enemy try to achieve the same “horizontal line” as the player ,as the primary objective. As if a horizontal went out of their feet in both directions for hundreds of feet or infinite. And then once they (the enemies) achieved it, they moved left or right toward the player till they were right next to the player. Then in a fraction of a second they would attack the player. In which case the player could dodge if fast enough. In some games, like Golden Axe, if that horizontal line was achieved for more than a few seconds, AND if the enemy is basically on the other side of the screen or far from the player, they would do a dash attack and charge the player in a straight line, and in which case this usually made for some comical times as the enemies could be easily juked while they charged off a ledge or such.
I noticed on the game P.O.W., the enemies would attack, then drop back about 6 or so feet then move in again for another attack. In Streets Of Rage, I noticed the enemies attack, then do a half circle around the player, then circle back, and when they are at about a 45 degree angle, they moved in an attacked again, and its rinse and repeat.
So yeah, I would like to hear any opinions and insights others have on enemy movements in a BEAT EM UP style game. Thank you.
