BEAT EM UP GAME - How do you think the enemy characters should move in relation to the player?

Nothing special with my noodlecode:

Trailing wire just goes to a play sound command.

Might just be 5.x toned down the z for the depenentration nudge.

If you’re still using 4.x, maybe it would be less bouncy if you ticked the can step up on option for the capsule collision? The bounceback when landing on another capsule was always a bit high, and maybe that’s also triggered on penetration?