Basic workflow + problem with retopology and UV

Hello, and thanks everyone;)

Yes I tried make a new Unwrap and then reTexture but it looks similar. But generally I can´t do new Unwrap, because I need my personal UV for next editing in PS.

Maybe I have any misunderstanding with reTextuing. So I tried work differently.

  1. test:
    I just imported Low poly model and directly go to button Texture. (photos more up shows the result)
    settings - fixed texel size
    select info panel says:
    texture quality 100%
    texture utilitization: 24%

  2. test:
    I imported model. Set texturing on maximal texture count. (texture count 8, resolution 16K) - selected all pictures
    result = blurry texture
    select info panel says:
    texture quality 100%
    texture utilitization: 24%

  3. test:
    imported model +Set texturing on maximal texture count. (texture count 16, resolution 16K) - selected all pictures
    result = blurry texture
    select info panel says:
    texture quality 100%
    texture utilitization: 24%

  4. test:
    imported model +Set texturing on maximal texture count. (texture count 8, resolution 16K) - selected just few photos with best look texture from the closest distance with most cover of format.
    result = better not to blurry texture, but any details of textures are missing. And corners of object are blurry
    select info panel says:
    texture quality 100%
    texture utilitization: 24%

all pictures are sharp, shoot on canon EOS mark II or mark IV and too raw (then converted to tiff

  • should I have a choose only pictures with texture?