I would like to assemble buildings from custom made static mesh instances for better performance and to reduce draw calls.
The easiest way to do that is in modeling mode with patterns, instance harvesting and the ism editor. My problem with that is, that the result is an actor that lives only in the level, not the project browser. . It can’t be migrated to another project.
So I assemble the instances in a blueprint, and apply the transforms to the individual meshes in the blue print editor using the standard transform tools. That way I get a blueprint that can be migrated and reused.
My question is: is that a problem later when it comes to publishing, and is there a way to migrate actors created in modeling mode that I have missed ?
Also transforming the instances in a blueprint is very tedious compared to in level, but when I use the ism editor, again the changes apply only to the level, not the blueprint itself.