Still messing around… I noticed if the ‘object’ that is to chase me is a skeletal mesh… it works.
(I deleted the static mesh cube, and put in a cube skeletal mesh) - and that works.
Although I am still wondering why it worked in some other previous projects (a third person shooter, and a FPS shooter) and in both of those, I just dropped in the cube, added code, and it worked. In the new project I’m using as an example above, won’t work unless I make it a skeletal mesh.
Same with the actual project I’m trying to get this to work in… apparently… I have to change the static mesh of the object into a skeletal mesh?
That works, but unsure if that’s the true ‘answer’ here.