[Basic guide] How to select a Player Start in multiplayer


Thank you for this, just the solution I was looking for. I made some slight tweaks just to keep all the code in the same area to control when it was run, I think will solve the issues described by phisigma and mcleary.
I just added a branch to check if the “Get all player starts” part of the code had been run before. This was to make sure that the array wasn’t refilled with the previously deleted player start.

Hope that this helps someone and that I don’t break any forum rules by replying to a 4 year old thread!

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