Basic Blueprint Question - Posing Static Mesh Vehicles

At a rough glance that should be toggling collision/visibility for whatever component is being referenced. When you say you’re not able to get collision to show up in game, does the component actually have its collision responses set up correctly for the channel they are colliding with? As that node will only toggle the collision enabled global response not the individual channel responses.

And does the asset have a correct collision mesh assigned to it?