Basic Blueprint Question - Posing Static Mesh Vehicles

Yes so you have setters and getters for “Location”, “Rotation”, and “Scale” and then you also have what Blueprint refers to as “Transform” which is a struct of those 3.


Those nodes should work for toggling the visibility and collision of a component on/off.


In this example I placed this logic in the blueprints Construction Script, and hooked up the variable bDoorOpen to a select and when the variable is true then the door is open to that rotation. If you also mark any variable as “Instance Editable” it will show up in details panel of the blueprint that you place in the world, allowing you to quickly flick the switch at the instance version when it is placed for simple binary variation.

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