Base Color not updating for C++ derived class in level editor

Hi Eric,

I have tried the sample project and I am obtaining the same behaviour:

Just to clarify, for this to happen, the code must be rebuilt, i.e. it will not occur by clicking compile in the ue4 when it is already compiled. The “Rebuild Solution” option in visual studio triggers this, or also simply compiling after the smallest change in the soruce code (such as a space).

If it is of any help, my visual studio version is: Visual Studio Community 2013, version 12.0.31101.00 Update 4, and my OS is Windows 7 Home Premium