Bad performance

That’s a great question. We’re talking to them, and they with the various stakeholders, to try to improve the situation of getting new drivers out to users. The truth is, I don’t know. The situation with drivers on Android is quite bad now – most users never update. It’s still important that we work with them to ensure future devices don’t hit the same bottlenecks we are seeing today. To give you an idea, some of these bottlenecks are things like draw call overhead and render target switch limits, primarily things that can be worked around in content if needed.

The best we are going to be able to do for current retail devices is to continue to optimize the engine for drivers that have already shipped. We will continue our work there.