Bad normals (or tangents?) of my mesh?

Check if the normal direction are uniform on the mesh (pointing in the same direction, probably out).


Check face orientation.

If you have a mix of blue and red then do into edit mode and press
CTRL + SHIFT + N to unify the direction (inside or outside) via “Recalculate Normals”

You can pick the direction at the bottom left with the checkbox “inside”.