Backward vector is fixed at X=-1, Y=0, Z=0

I found the solution ! Finally, I had to spend 2 hours … ouch ouch ouch :slight_smile:

We must uncheck Orient rotation to movement in the Character Movement Component and check Use controller rotation yaw in the Character Class Defaults panel.
Also, I have to make some adjustment in the Right Event : replacing Add Movement Input by Add Controller Yaw Input.

Thanks @JaredTherriault for the help ! :slight_smile: