Don’t hope that much, we must push @Zur6Kous_TheCube . Fortunately he’s from the department that they put the new features in creative mode. Not from the team who adds missing stuff
Yes @Flak make it a reality
Hi everyone,
We hear and see your requests, we love the dedication and ambition you all have.
However, pinging staff and encouraging other users to create duplicate threads is not the way to go. We’ve already had to warn you once @Seismologos.
There is no way to speed up requests so we advise you to contain your excitement, I also want to point out that there is no guarantee that a feature request will come true.
So for any future discussions around this one request, please be mindful of what I’ve said and think before posting.
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Thank you Rhyan for hearing us ![]()
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Yep it’s a good sign
Hi Rhyan,
I want to apologize again for the forum clutter earlier , I’m trembling while writing this one and I’ve thought about it 30 minutes now because I know that suspension is looming. I completely respect the guidelines and the warning, and I’ve stopped the duplicate threads Since you mentioned that the team hears our requests , I wanted to ask you politely in private: Is there any official roadmap or internal plan to eventually release the updated B.R.U.T.E. framework (BP_FigmentTestMechVehicle) to Creative, or is it permanently shelved as a Battle Royale-only asset?As creators, knowing if it’s on a future release plan or completely out of the picture helps us know whether we should wait for it or look into heavy custom UEFN scripting instead .Any quick insight you can share would be appreciated. Thanks for your hard work on the forums! We look forward for answers
Unfortunately, I can’t provide any insight here.
However, I can refer you to the public roadmap: https://fn.gg/fne-roadmap
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Okay thanks. Hope this thread is forwarded to the appropriate team, Rhyan ![]()
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Do you think that 42.20 is a realistic release patch?
