The default Signaling Server deployed by Azure Marketplace deployment is not working for me. It instantly disconnects and crashes the video game with the error ‘streamer disconnected: 4000 - failed to parse answer’s SDP’. The only fix i found was updating the app.js with the fix found here: Pixel Streaming not working in Chrome version 89 - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com) which is adding offer.sdp = offer.sdp.replace(“a=extmap-allow-mixed\r\n”, “”) to the SetupWebRTCPlayer. Why is this necessary? My Chrome and MS Edge is fully updated. I would like to avoid customizing the web server deployment for this. Is this an outstanding bug in the default version or perhaps some other issue I have in my game or other deployment settings.
Thanks!