Thanks for the link! One of the things with UE is that the engine is incredibly generalized. The engine started with shooters (UT), but grew out from there. Due to being so generalized, less niche setups have most of the basics fleshed out, but some of the more nuanced specifics haven’t been around long enough to be integrated. So anything beyond the basics will still require custom workflows. I have no insider information so take this with a massive grain of salt, but VR support will likely be improved, however it’s not currently a focus on the 5.1 roadmap from what I can tell. Here’s hoping for the future!