Avoid player clipping door when opening it

I see. How does your door work? Does it have the movable part as a component? Could you try enabling the physics just for the collision bounds that follow that part? Or if it doesn’t have collisions on there, you can add a box collision and place it accordingly. And also make sure to set the collision to block all.

As for the player not moving, I did a lil researched on it and turns out the movement component can’t work while the physics are enabled (i think i actually recall that but couldn’t remember today) so go ahead and disable that. And if the door doesn’t push the player this way, we would need to take a different apprach. You could disable the physics from the box collision that the door part of your complete door asset follows but keep the collision there. And instead use the launch character node to make the player move away when the collision occurs. Sorry for my previous response, I hope everything works out this time :innocent: