Avoid player clipping door when opening it

Can you check if:

  • The checkbox next to the “Simulation Generates Hit Events” is ticked, which should be accessible in the details window while your collision box is selected
  • The collision bounds are big enough to allow the player character’s collision capsule to get in contact with it
  • The collision presets of the collision box is set to “Overlap All” (yeah i did ask you to set it to block all previously, as I was still focused on the physics approach)