Avoid CAST? Alternative?

But, if there’s only your player overlapping objects, well, your player is loaded ANYWAY, so casting doesn’t make any difference.

Most of the time I cast to retrieve actor on the map.

For example: I walk on block

My character, cast all block each time, to retrieve the color of the block.

If i understand what you say… because they are already all inside the map, it’s not a big deal to cast them to retrieve the current block on which my character step on.

Is it correct?