Hello @carlosmklein321,
Thank you for your feedback! I will add your request as a task to our roadmap. We will split all actors into sub-levels and folders so you can easily exclude anything you don’t need.
We are using Ultra Dynamic Sky internally, but we won’t be able to include it directly in the project. The project will come with Unreal’s default SunSky system. However, we will provide clear documentation on how to integrate UDS into AVE II properly.