I copied all of the code and in seems like it is constantly saving. but it doesn’t to be working there are no errors.
I did a second time with the code that supposed to be in the level blueprint but now is in the player event graph and it saves only one time even though I have the “Set Timer by Event” with Looping ticked on.
What’s the default value of our Auto Save Interval variable? After checking that, you can share screenshots of the Event Graphs of your character blueprint and the level blueprint if any issue remains.
the default value is 1.0 of the Auto Save Interval
The Code that is connected to Sequence Pin 1 is the same code in the Player Blueprint.
- Is the timer connected to Begin Play?
- Do you connect Begin Play inside the Level Blueprint to only the code you shared above or to the Sequence, triggering extra code?
Do you want the game to be saved automatically every second?
- There’s also some extra code in your character blueprint, do you actually execute them?
- Did you implement our functions correctly?
To prevent the possibility of overlooking some relevant changes you made that are causing unexpected outcomes, I recommended you to create a new blank project and implement the blueprint code I provided exactly. Please consider doing that, otherwise your issue will likely take a lot of time to be resolved.
it works just one more thing How could we load this say if the player quits the game and joins back if it saved before they left, they would end up back where they were instead of hitting a key because now everything works. and on different levels too where they left off there.
it only worked on the blank project not the main one I’m working on.
Your current setup doesn’t have an actual input key, it’s just a debug key. Again, I used a debug key to indicate where the execution chain begins. You’re supposed to use the function that it triggers where you want it to be executed. That means:
You can use our existing functions to just do that.
I suggested trying it out on a blank project for this reason. Now you can compare and see what’s different.
Could I possibly make it where it loads when you hit the play button in my main menu.
not sure If I can call the Load Function when the player hits the Load button.
@VisAgilis I got It fixed thank you for your help! thanks -VSC
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