Automotive - Hydraulic Piston Rigging for Scissor Doors

Hi, I have a car model with scissor doors (like a Lamborghini) which I want to rig and have them open & close. There is a gas cylinder attached to the door which I want to open and close with the door rig. I’ve used Ue5 for about a year, but I’m new to rigging. I 've learned how to make a control rig for the door, but I’m having trouble getting the gas cylinder to work. I have some images from Blender which show it rigged and working. How can I achieve the same result in UE5?


If the cylinder is a skeletal mesh, you can use either control rig or AnimBP to create a look at setup, to that they’re pointing towards each other, orienting them accordingly to the door animation.
If those are static meshes, you can reorient the mesh using the same look at node, but I think that using a scene component and have the mesh as a child might give you better results.
There are plenty of tutorials regarding the look at node, also documentation is useful in understand how this node works.