AutomationTool Exited with ExitCode 6

Excuse me, where should I add this parameter?

works!

this is my command line: G:\ProgramFiles\Epic\UE_5.0\Engine\Build\BatchFiles\RunUAT BuildCookRun -project=“G:\UnrealProjects\Tutos\DedicatedServer\DedicatedServer”.uproject -noP4 -configuration=Development -distribution -clean -build -stage -cook -platform=Win64 -archive -archivedirectory="E:\Package\5.0\coop"

Eu já reconstruí pelo menos três vezes… Que coisa chata… de repente você faz algo e não volta mais…

Esse erro “ExitCode 6” aconteceu comigo e o problema era o caminho do projeto. Meu nome de usuário contém caracter especial, por isso minhas pasta de usuário também contém esse caractere. Quando movi a pasta do projeto pra raiz do meu disco C: consegui compilar sem nenhum problema. Fica aqui a dica caso alguém passe por essa mesma situação.

THIS IS THE ACTUAL SOLUTION
TURN LIVE CODING OFF

jeez…

For me my sollution was to disable the build. Project Settings- Packaging - Build : Never. Once disabled packaging worked fine. I did the build manually before the packaging. Hope it helps for some :slightly_smiling_face:

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Packaging works with Live coding enabled for me –

What solved the issue for me was removing unneeded includes in some of my C++ files. I was for example trying to include a blueprint widget header – my code compiled fine in visual studio, but when I went to package the game it really messed stuff up

Removing those headers fixed it

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I think live coding error code 6 is with Rider

Hola a todos, yo tuve el mismo error, de verdad intente de todo… todas las respuestas aqui descritas y ninguna me funciono, hoy 24 de febrero de 2024 para mi la solucion fue instalar el visual studio 2022 asi como lo explica este tutorial https://www.youtube.com/watch?v=HLwwpLYvY5Y

I tried all of this stuff. Switching this option to never instantly solved my problem. Thank you so much! Now I can get back to actual work.

which buld ? level build ?

For me i had to disable plugin, Houdini for some reason